Each Power Profile
takes a look at a particular type of super-power in Mutants & Mastermindsgame
terms, putting together the effects and modifiers from the Hero's Handbook to
present different abilities associated with that power, from offensive and
defensive to movement and utility. It also discusses different power
descriptors and how they affect game play, as well as features and
complications associated with the power. It's a ready-made guide to creating
new heroes and villains for your M&M game!
Power Profile: Armor Powers
Sometimes heroes are made and not born, especially in
the case of heroes who suit up in advanced armor, giving them capabilities to
match the most powerful superhumans. Armor Powers looks at suits of power armor
from weapons systems to defenses, movement and propulsion to utilities like
communications and sensors, everything you need to create your own super-suits.
In some cases, clothes really do make the (super-)man! This product is forMutants
& Masterminds Third
Edition.
Download the book torrent with direct
link(google):
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