Pro HTML5 Accessibility helps designers come to grips with building
exciting, accessible and usable web sites and applications with HTML5. This
book covers how to use HTML5 in order to serve the needs of people with
disabilities and older persons using assistive technology (AT).
It aims to be a useful ΓÇÿgo-toΓÇÖ guide, providing
practical advice. It takes several approaches, including a look at the new
semantics of HTML5 and how to combine its use with authoring practices you know
from using earlier versions of HTML. It also demonstrates how HTML5 content is
currently supported (or not) by assistive technologies such as screen readers,
and what this means practically for accessibility in your web projects.
The HTML5 specification is huge, with new APIs
and patterns that can be difficult to understand. Accessibility can also seem
complex and nuanced if you have no experience interacting with people with
disabilities. This book walks you though the process of designing exciting user
interfaces that can potentially be used by everyone, regardless of ability.
Accessibility is really a quality design issue, and getting it right is often
more a matter of approach than having sophisticated, cutting-edge tools at your
disposal.
This book will be your companion in your
journey to understand both HTML5 and accessibility, as the author has many
years of experience as a designer and web developer working directly with
people with all types of disabilities. He has been involved with the
development of HTML5 from an accessibility perspective for many years, as a
member of the W3C WAI Protocols and Formats working group (which is responsible
for ensuring W3C specifications are serving the needs of people with
disabilities) as well as the HTML5 Working Group itself.
Introduces the new HTML5 specification from an
accessibility perspective
Shows how incorporating accessibility into
your interfaces using HTML5 can have benefits for all users
Explains how HTML5 is currently supported by
assistive technologies like screen readers, and how to work around these
limitations when developing
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